Borderlands2 modded skill calculator
(Custom)

Ceroba

Level 5 Matron

A Mother's Wrath

Action Skill. Don your mask, instantly restoring 20% of your Health, gaining 10% Damage Reduction and 15% increased Health. While transformed, 10% of damage you receive, reflected or otherwise, is stored. Recasting your Action Skill will Slam your Staff, releasing this stored damage in an area around you, ending the Action Skill. Slam damage is capped at a Minimum of 25% of your Max HP and a Maximum of 250% of your Max HP Cooldown: 75 seconds
1/1

Corn-Fed

Gain % Max Health and % Health Regen per level.

Blossom

While at Full Health, Generate a stack of Blossom per second. Max Stacks, per level. When dropping below Full Health, rapidly spend stacks to restore 0.4% per stack HP to self and nearby allies until Health is Full or all stacks are spent. If ally health is full, restore their shields instead. Stack generation is tripled after not taking damage for 6 seconds.

Eye for an Eye

While Action Skill is on cooldown, periodically redirect % of Allies incoming damage back at their most recent attackers, dealing % of your Max HP as damage, per level. While Action Skill is Active, this damage is instead continuously redirected to you. Damage will no longer be redirected while you are at or Below 55% HP. When no other ally is nearby or present, deal this redirected damage to your most recent attacker.

Eastern Hospitality

While Shields are Depleted, gain % Damage Reduction and dealing damage has a % chance to start Shield Recharge, per level. Works on a per shot, not per-pellet basis and does not include damage over time effects.

Galavant

Kills have a % chance of dropping Essence. Essence drops grant you and allies % bonus move speed on pickup for a few seconds, per level. This effect can stack up to a cap and duration refreshes on each pickup.

Found Family

Activating your Action Skill gives nearby Allies a Barrier that lasts for 1.5 seconds. This barrier deflects all incoming enemy damage and starts Shield Recharge. Killing 3 or more enemies with Staff Slam reapplies this barrier. Does not stack with other instances of A Mother's Wrath.

Vanguard

When an ally is struck by an enemy, gain % increased Reload Speed, Draw Speed, and Fire Rate for a few seconds per level per ally present. When you are struck by an enemy, your allies are granted this effect. When no other ally is nearby or present, gain this effect upon being struck by an enemy.

Happy Hour

Acheiving a Second Wind grants you 6 seconds of % per level Health and Ammo Regen. Rocket Launchers are Excluded. Reviving an ally now takes half as long and grants you both this effect.

Raised Stakes

Gain % increase to Move Speed when moving towards an ally at or below 50% HP, per level. This bonus is doubled if moving towards an ally that is in Fight for your Life. Effect does not stack for multiple injured or downed allies. If no allies are present, receive up to % increased Move Speed based on your missing health per level.

Widow Never Wanes

While Action Skill is Active, you and your nearby allies heal for % per level, of the damage dealt by your Staff Slam. At Max Rank, killing 3 or more enemies with Staff Slam does not end your Action Skill, resets your stored damage pool, and allows for an additional slam. There is a 3 second cooldown between slams.

In Their Name

Your Action Skill now Taunts nearby enemies upon activation, and your Found Family barrier is now applied to you. Does not stack with other instances of A Mother's Wrath.
0
Devoted

Lightfoot

Gain % per level Move Speed. At Max Rank, you are no longer slowed when aiming down sights.

Rustic Arms

Gain % per level Gun Damage, Draw Speed, Reload Speed, and Critical Damage for Pistols and Rifles. This increase is doubled for Jakobs manufactured weapons, regardless of gun type.

Feral Flare

Kill Skill. Killing an enemy gives % chance your shots fired do % per level bonus Incendiary Damage in addition to your gun's normal element for a few seconds. This chance is doubled when using non-elemental weapons.

Sand Treader

Running without firing grants you % bonus Move Speed each second per level. Speed is capped at % per level. Firing while this effect is active will grant your next shot or melee bonus damage equal to your bonus Move Speed, resetting this effect.

Fuel the Pyre

Increases Incendiary Effect Chance by % and Burn Damage ignited enemies take by % per level. While you have enemies ignited, gain % bonus Fire Rate per level.

Inner Flame

While Action Skill is Active, nearby enemy Fire Resistance is reduced by % each second per level, up to a cap of -100%. This effect decays over time when out of range or action skill ends. Additionally, you are immune to being ignited, and gain % Fire Resist per level.

Swelterstones

Critical kills with Guns have a % chance to trigger a Foxfire Nova on the target and leave a lingering area of effect. While Action Skill is Active, this effect is guaranteed. Nova damage is calculated based off a portion of the damage dealt by your last shot.

Rampant Singularity

Gain % Shield Capacity and % Shield Recharge Rate, per level, doubled for Nova Shields. At Max Rank, all of your Novas now pull enemies towards them. This effect has a 12 second cooldown.

Ashes to Assets

Enemies you ignite burn % longer and deal % less damage per level. Killing an ignited enemy reduces your Action Skill Cooldown by % per level.

Brushfire

Ignited enemies have a % chance per level to ignite other nearby enemies. At Max Rank, enemies no longer regenerate health while ignited.

Meltdown

All enemies can now be ignited and ignited enemies take increased damage from Fire. Additionally, your Staff Slam damage is converted into Incendiary Damage. Ignited enemy bonus damage works in a similar fashion to Slag, scaling with Game Difficulty. This increased damage does not stack with Slag.
0
Decisive

For the Family

Activating your Action Skill begins Shield Recharge and increases it by % per level.

Indignation

Dealing Gun Damage grants stacks of Indignation. Every stack of Indignation grants +2.5% increased Melee Damage, capping at 60 stacks. Your next melee attack expends all stacks.

No Return

Your Melee Speed is increased by up to %, per level based on Missing Health. While Action Skill is Active, start with 30% increased Melee Speed. Max Benefit at 25% HP.

Vexation

Melee Kills refunds % of spent Indignation stacks per level

Maternal Fury

Indignation's stack cap is increased by per level, and you passively gain +1 Indignation stacks per second while Action Skill is Active. At Max Rank, if you have no stacks, gain +20 upon Activating your Action Skill.

Whom the Bell Tolls

Melee Override. Sweep your staff, sending forth a wave of energy that converts your Melee Damage to Incendiary Damage. Kills with this skill reduce the cooldown of the next by 1.5 seconds, per enemy killed. This has a 15 second cooldown.

Honor thy Mother

Receiving damage or dealing Melee damage generates stacks of Honor thy Mother, Capping at 150. Your next shot will expend all stacks and receive % Gun Damage per stack per level.

Crimson Tears

Critical kills have a % chance to restore % Health per level. This chance is doubled while Action Skill is Active.

Looming Presence

Kill Skill. Killing an enemy slows other nearby enemies by % and you deal % Max Health Bonus Damage to enemies per level, up to a cap of 33% for a few seconds. Enemies at or below 66% Max HP no longer receive this bonus damage.

Spoil the Rod

Your Melee has a 25% chance to be a Critical Hit, regardless of whether you hit an enemy's weakpoint and has increased Critical Damage by % per level. While Action Skill is Active, this chance is doubled.

Nine Tails, One Life

A Mother's Wrath can be activated during Fight for your Life, instantly giving a Second Wind. Activating your Action Skill this way doubles its Stat Increases, Cooldown, and Melee Override's Cooldown Reduction on kill, but halves Action Skill Duration.
0
Determined

List of Skills: